tag:blogger.com,1999:blog-1998967545804783754.post4823117357340049880..comments2024-03-25T06:26:16.916-07:00Comments on Solo Battles: Testing the Finite State MachineDalehttp://www.blogger.com/profile/13667428218897971037noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1998967545804783754.post-34336354032842628822013-03-04T21:06:58.487-07:002013-03-04T21:06:58.487-07:00Really, you are obsessed with Saga at the moment? ...Really, you are obsessed with Saga at the moment? No one would have guessed :-)<br /><br />The amount of work is daunting, and it shows even with the work you have done with Saga. Which is why I have written nothing down on my TSM. It does involve a lot of work, and seems to be fairly rules specific. There may be ways to make it more generic, but that seems like even *more* work.<br /><br />Keep up the posts on the Saga TSM (and other solo mechanisms) - it is fascinating.<br /><br />Are you saying that the bag of tricks is for different rules, or that you don't think a solo system can be developed for a single rule system without a "bag of tricks" (or framework(s) for want of a different term) that is required to enable to play "programmable" solo?<br />Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.comtag:blogger.com,1999:blog-1998967545804783754.post-1223656237294502372013-03-04T20:59:33.675-07:002013-03-04T20:59:33.675-07:00Well thanks for the honesty (regarding Saga). I am...Well thanks for the honesty (regarding <i>Saga</i>). I am a bit obsessed with it at the moment, along with Pre-Columbian Mesoamerican warfare.<br /><br />The amount of work involved has made me think about solo systems, and whether or not something this complex is usable. I still think it is; it just cannot be your "I feel like a game right now" solo system. That means that you need a bag of tricks and you pull out the right trick for the situation.Dalehttps://www.blogger.com/profile/13667428218897971037noreply@blogger.comtag:blogger.com,1999:blog-1998967545804783754.post-57287278330577723272013-03-04T17:59:30.346-07:002013-03-04T17:59:30.346-07:00Dale,
Although not interested in Saga, it *is* i...Dale, <br /><br />Although not interested in Saga, it *is* interesting reading the processes you go through developing and testing the FSM. And everytime you post, I think about doing my own FSM for ancient rules like RRTK. Since your last post, I have been thinking more on orders. Saga uses the dice for orders, but games like RRTK have implicit rather than explicit orders. But if you use the Army tactics, you are implying orders. Eg left flank attack implies Attack orders for left flank and support orders for centre and likely defend orders for right flank. WRG 6th had a good description of simple orders so need to look them up. With orders and unit type, I think I can generate FSMs for units. All I have to do is stop catching up on reading stuff and write something down! It will come in useful for my historical battle replays, and I can test it out via them, so it will not be wasted.Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.comtag:blogger.com,1999:blog-1998967545804783754.post-39182393587821032092013-03-04T06:50:38.759-07:002013-03-04T06:50:38.759-07:00Good post. Like Fitz-Badger I'm not sure if I ...Good post. Like Fitz-Badger I'm not sure if I will play saga but I like the exercise. I need to go back and review the various solo titles I have and see what I can incorporate. I also should probably revisit FSM's viv a vis RRtK. I don't seem to recall you hitting on that yet when you were talking about that in reference to your programmed opponent. Perhaps another blog search is in order.Seanhttps://www.blogger.com/profile/15428727065347379281noreply@blogger.comtag:blogger.com,1999:blog-1998967545804783754.post-15519486822431234192013-03-03T20:55:03.081-07:002013-03-03T20:55:03.081-07:00Thanks for the thorough and thoughtful article! (a...Thanks for the thorough and thoughtful article! (alliteration, ha)<br />I don't play Saga and wouldn't play Aztecs, etc., even if I did, but I still find your exercise with actual examples to be interesting and illuminating. Whether I will try anything like this myself is doubtful. Like you mentioned as a possibility, your articles on this showed me it's probably not something I would invest the time in for my own gaming, and you saved me from wondering about that.Fitz-Badgerhttps://www.blogger.com/profile/15510866929782142007noreply@blogger.com