tag:blogger.com,1999:blog-1998967545804783754.post5498055763899857925..comments2024-03-25T06:26:16.916-07:00Comments on Solo Battles: Solo Gaming and Reaction Systems Test (3)Dalehttp://www.blogger.com/profile/13667428218897971037noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1998967545804783754.post-40878229499185690262012-02-22T16:38:54.313-07:002012-02-22T16:38:54.313-07:00Having just found your blog, I'm really enjoyi...Having just found your blog, I'm really enjoying the longer postings...<br /><br />Many thanks for all the time and effort that goes into these!<br /><br />And now I have a better idea of why I bought Mythic ages ago, and haven't yet done anything with it ;-))Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1998967545804783754.post-44312750607200265082012-02-15T09:32:53.069-07:002012-02-15T09:32:53.069-07:00Good enough for me ... next game.Good enough for me ... next game.Dalehttps://www.blogger.com/profile/13667428218897971037noreply@blogger.comtag:blogger.com,1999:blog-1998967545804783754.post-72458175442213965392012-02-15T08:52:35.839-07:002012-02-15T08:52:35.839-07:00I'll put in a vote for piecemeal. Although the...I'll put in a vote for piecemeal. Although there are advantages to having the whole battle laid out, I find that sometimes I don't have the stamina to read a long post. Especially if I'm just trying to keep up to date on the blog before doing something. Either way I eventually read it.Seanhttps://www.blogger.com/profile/15428727065347379281noreply@blogger.comtag:blogger.com,1999:blog-1998967545804783754.post-30313474087921690202012-02-14T23:25:39.105-07:002012-02-14T23:25:39.105-07:00Dale,
I have read the rules and you are right - m...Dale,<br /><br />I have read the rules and you are right - mandatory fire is as you say. But I do not think there is any voluntary fire in the game. Mandatory fire and firing as a result of a reaction test are in my mind the only way to shhot, but you are correct the rules are silent on moving and firing. Note that Warrior Kings has the same wording for firing but does not have the heading mandatory fire. This gives a different take on the wording. Quote of equivalent rules from Warrior Kings:<br /><br />"21.0 MISSILE COMBAT <br />Missile fire is mandatory. Because of this; a <br />Missile or Skirmish unit may sometimes fire several <br />times in the same turn. <br /> “Mandatory Fire” takes place when a Missile or <br />Skirmish unit begins the turn in range of an enemy but <br />not in contact. In this case the unit must fire. <br /> Fire as the result of a reaction test is explained <br />in the “Administering Reaction Tests” section. "<br /><br />The example of play (missing from RRTK) shows you cannot move and fire (Skirmishers move up to within range of an enemy unit but cannot fire). And in the FAQ for Warrior Heroes (the fantasy successor to Warrior Kings) it has this:<br /><br />Q: I'm sure its in the rules, but can missile/skirmish units<br />fire after they have moved (Halted due to being in<br />range of the enemy?). I did see that if they turn on a<br />Halt result to face, they cannot fire, so I'm assuming<br />they cannot move & fire. Is this correct?<br />A:Correct, no move and fire. If they halt then they can fire<br />on the next turn or in reaction to the enemy.<br /><br />(Note this means a unit that moves can fire back in reaction to enemy fire unlike what I was suggesting in my previous post.) <br /><br />There are a couple of other places in the FAQ where it indicates a moving unit cannot then shoot. So that is where I am coming from. But I agree absolutely with you, RRtK is not clear. It implies you cannot move and shoot but does not state it. WK is clear only in the example and then a subsequent FAQ that is no longer available. Just because WK is a predecessor to RRtK, does not mean things are the same. As an example, WK does not cover how an Archer or Skirmisher could ever voluntarily charge as they always must perform mandatory missile fire. This was cleared up in the FAQ where the answer what that an Archer/Skirmisher could charge in lieu of performing mandatory missile fire. And this made it into RRtK.Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.comtag:blogger.com,1999:blog-1998967545804783754.post-63396446542541920332012-02-14T20:28:44.003-07:002012-02-14T20:28:44.003-07:00Shaun, either you are reading too much into the ru...Shaun, either you are reading too much into the rules, or I am reading in too little. What the rules say are that you <b>must</b> fire when you start the turn within range and you don't decide to charge (and thus end up moving). I don't see where it either says: a) you cannot move and fire (voluntarily), and b) that it cannot be at the end of the turn (if voluntary). Remember that the unit is forced to halt when it hits missile range. It also is forced to fire at the start of its next turn (if it does not elect to charge). I don't see any rules about the voluntary side of missiles, to be honest.<br /><br />Good old THW. Clearly you and I are reading this differently. You that mandatory fire is the only fire and me that mandatory fire just forces a behavior pattern on skirmish and missile troops. te me know if you ask Ed and get an answer...Dalehttps://www.blogger.com/profile/13667428218897971037noreply@blogger.comtag:blogger.com,1999:blog-1998967545804783754.post-38729380050239271112012-02-14T16:02:01.474-07:002012-02-14T16:02:01.474-07:00You are right on the melee units only generating a...You are right on the melee units only generating an enemy threat test. I wasn't trying to relate my example to your game, sorry if you thought I was, it was just an example.Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.comtag:blogger.com,1999:blog-1998967545804783754.post-60880575700105054982012-02-14T15:47:36.688-07:002012-02-14T15:47:36.688-07:00I shall look it up too, but Threat tests in RRtK a...I shall look it up too, but Threat tests in RRtK are against melee units in charge range, not any enemy unit. So, I did not take such a test with the Roman Velites as they were opposed by skirmishing slingers.<br /><br />Against the Scutari on the left flank, well that is another issue.<br /><br />Thanks.Dalehttps://www.blogger.com/profile/13667428218897971037noreply@blogger.comtag:blogger.com,1999:blog-1998967545804783754.post-88480488037349366912012-02-14T15:33:45.133-07:002012-02-14T15:33:45.133-07:00Dale
Longer is better for me - I love detail but ...Dale<br /><br />Longer is better for me - I love detail but you probably guessed that from reading my blog! So the length you have them now is fine. Don't care how long it takes between posts.<br /><br />On a rules note, I noticed something in the move sequence and then in the actual move. I do not have access to the rules right now but I am sure units cannot move and fire - they only move OR fire. Units can only fire at the start of their move. Archers and skirmishers have to fire in range, but think there is some rule about being able to charge rather than fire. Or maybe it is just that if they do not move, they have to fire in range. Thinking on it, I am fairly confident the latter. Later lookups of the rules may prove me wrong... It also gets tricky - and I don't think it has come up in my RRtK games, but it did when I was playing Warrior Kings - a unit that moved cannot fire in reaction to a reaction test is causes. This was explicitly confirmed in an example in the WK FAQ. So if a archer moved within 4" of an enemy unit, that unit performs an enemy threat test and fires on the first unit, the archer that just moved cannot fire back as it has moved. Of course, it could fire later on a different unit's activation. I am not sure if this is the same in RRtK but likely. Anyway, I will let you look it up. I'll look it up later too :-)Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.comtag:blogger.com,1999:blog-1998967545804783754.post-62641058630001632242012-02-14T07:56:25.509-07:002012-02-14T07:56:25.509-07:00Hello Dale,
From a purely content related perspec...Hello Dale,<br /><br />From a purely content related perspective, I prefer longer articles, even if they are less frequent. I think readers (well, at least me) benefit from seeing a concept explored start to "finish" in one place.<br /><br />However, considering the medium, and more importantly, the method of accessing that medium, i.e. that some people (myself included) are reading this on their cell phones or small screen e-readers,the shorter more frequent posts do have some advantages.<br /><br />Honestly, I think the best location for the kind of thoughtful exploration and development of solo mechanisms that you're doing here is the pages of Lone Warrior. But, I don't think I could wait 3 months to read your next installment!<br /><br />Cheers,<br /><br />-JohnJohn Yhttps://www.blogger.com/profile/16465161620134394060noreply@blogger.com